/*
	glOutput Team Test Program
	Elise Eiden, Nick Taylor
*/

#include "Graphics.h"

int main(int argc, char **argv)
{

	Situation sitchObject;
		
	// declare Graphics object that will handle the drawing and set it up
	Graphics glWindow;
	glWindow.initScene(argc, argv);
	
	double theta = 0.0;
	while(theta < 1)
	{
		/*mySitch.player1.pos[0] = 3.0*sin(theta);
		mySitch.player2.pos[1] = 2.0*sin(theta);
		mySitch.player2.pos[2] = 2.0*cos(theta);
		*/
		theta += 0.01;
		glWindow.draw(sitchObject);
	}
	
	return 0;
}
